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    XE Network: RSS Feed Forums Tuesday | February 09, 2010


::PUBLISHER::
Vivendi Universal

::DEVELOPER::
Swingin' Ape Studios

::GENRE::
First-Person Shooter

::RELEASE DATE::
11/18/03

::PLAYERS::
1-4

::LIVE::
None

::COST::
$19.99

::FEATURES::
480P, Surround Sound, Dolby Digital 5.1

Good: Brilliant, humorous story and voicing.
Bad: Average graphics and occasionally flaky controls.


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Metal Arms: Glitch In The System
Ordinary parts come together to create extraordinary game as Metal Arms delivers solid action with biting humor.

by:
June 10, 2004

Currently, in the gaming industry, there seems to be an overdose of games being released. The sad result of this is that hype tends to defeat quality in the battle for limited game sales. Metal Arms: Glitch In The System is not one of the best games of the year, but it is a game that got less attention than it deserved all the same.

Metal Arms gets its quality simply from competent development, not any great genius. A fairly non-innovative third person shooter, you control Glitch, a small droid would be hero, in a last stand against the oppressive Mil(itary) bots. This battle takes place across over 40 missions that manage to keep the mostly unchanging run-and-gun gameplay interesting.

One of the great appeals of Metal Arms is the interesting story with uproariously funny dialogue. With voice acting provided by the likes of Dan Castellaneta, the voice of Homer, Patrick Warburton, known for such roles as The Tick, and a number of top tier video game voice specialists, they bring life to the various characters. The pace is set from the opening as you are sent out on a suicide mission with fellow droids Hosed and Screwed. Less obvious, but still effective are the smaller voice samplings of enemy robots as they react in fear to being shot. Other sound effects are very well done such as the diversity of guns.

Unfortunately, the graphics do not really create a world to match the aural brilliance. This can be blamed on the multiconsole development of the game, holding it back to PS2 level. The cutscenes are the exception as they are quite often eye-catching.


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bigfootgamer
comments | 31 |
10/08/04
16:17:56
my 2nd opinion has been added so jump to the 4th page to read if ˆñ
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