Home


Interaction
Content
Features
links

Name: 
Pass: 
  Register!  



Home


Xbox Evolved's YouTube


News


RSS Feed


Reviews


Previews


Cheats


Release Dates


Xbox Live Arcade


Hardware




Forums


Reader Reviews


Person Search


Staff


About Us




Xbox 360


Features


Interviews


Editorials


Videos


Wallpapers




PlayStation Insider


Nintendo Now

What are you amped to play in 2010?

Halo: Reach
Mass Effect 2
Crackdown 2
Alan Wake
Everything!!!


 
    XE Network: RSS Feed Forums Tuesday | February 09, 2010

::PUBLISHER::


::DEVELOPER::


::GENRE::


::RELEASE DATE::
//

::PLAYERS::


::LIVE::


::COST::


::FEATURES::


Good: Xbox Live, New Exclusive Characters
Bad: Clunky controls, graphics dated.


0 reviews
0/10 average
Submit your own review!

SVC Chaos: SNK vs. Capcom
Does SNK have the magic to go along with their latest Xbox title that has been found in so many other fighters?

by:
November 26, 2004

SVC Chaos: SNK vs. Capcom had hardcore gamer delight written all over it right from the get go. Back in May, fans were ecstatic to hear that SNK NEO GEO Corporation was bringing the hit arcade title, SNK vs. Capcom: SVC Chaos. Even better for the Xbox fans as this would be brought exclusively for the Microsoft home console. With the announcement came excitement as people were told that over 34 characters were to be included and of course the feature that every Xbox fan looks for, an Xbox Live enabled game. So with many dreams being fulfilled of the fighting genre, would SVC Chaos live up to expectations?

In a way, SNK’s rendition of the Vs. series has met all the hardcore fighting fan’s outlooks. It includes a total 36 characters to choose from both from SNK and Capcom franchises. The number of characters alone should have guaranteed a whole lot of fun as the franchises are among the most popular over here in the United States. Attached to the game are some first time additions. From the Capcom side there is Zero from the Mega Man series and Red Arremer from the Ghouls n Ghost series. While located on the SNK spectrum is Shiki from one of my personal favorite 2d fighters, Samurai Showdown and also Athena from the game Athena which had its life on the NES. You could say that SNK vs. Capcom had a lot going for it to attract those who follow the Vs. series closely.

This is SNK’s version of the Vs. series so a lot of expected features are found within the game. The game is based off a 4-button layout instead of Capcom’s usual 6 button layout. SNK took the liberty to take out some moves that they found unnecessary for the game. While only a handful was removed, there were quite a few that received new designs to make them more modern. Also you can’t expect great computer AI to be tagged along with the game. I often found myself steaming and upset with the fact that the AI is cheap and repetitive. With one fight pitting myself against Goenitz, I soon realized that the AI will continuously use the same move over and over again. Goenitz just loved to use his ‘Shin Yaotome’ move over and over again that this was the first time in nearly months I decided to quit a game due to frustration.

With overcoming my frustration soon after settling down, I decided to give it another go. This time I’d change the difficulty. I would put it on the ‘Very Easy’ setting and see where I can go from there. I found out the hard way that SNK fighters are still as difficult as they were in the arcades when I lost my first match on the easiest setting. When I finally got the feel of the game and figured out some combos, I began to ease through the competition in no time and within fifteen minutes, I beat the arcade mode. That didn’t come as a surprise but was a let down as I have been finding out as of late that the fighting genre doesn’t offer a whole lot of replay value with the single player campaigns.

The replay value is with the multiplayer. You need Xbox Live to fully enjoy the potential of what this game has to offer. Over online you’ll receive some nice layout schemes for presentation. Though you’ll be stuck waiting for a match to come up to actually allow you to challenge a competitor online, so I had to wait patiently for an estimated ten minutes to actually pull up a match of my own. With taking he fight online I had prepared myself for the same repetitive gameplay that the AI gives you. What I encountered was of course real life counterparts that are in total love of this game. I offered no competition for the first dozen matches to the opposition but as I soon as I figured out my strengths and weaknesses, I went on a streak of victories. People though are often complaining about the lag when selecting characters and I too experienced this lag that often caused lackluster matches with one of us just quitting saving us the pain of seeing awful stutter steps of lag.

What aren’t acceptable though are the horrible backgrounds in almost every level designed. They are very uninspiring and the lack the true show of effort to please anyone that are still in love with 2d fighters since their height of popularity with the SNK and Capcom series. The sprites/characters in the game are mediocre at best but don’t compare to Capcom’s taking (Capcom vs. SNK) of the series. It’s a shame that graphics are used as a tool to bring down a games overall grade but SNK vs. Capcom is not appealing at all with the graphics department.

While the graphics are somewhat mediocre, the same can’t be said for the audio division. My very first match with the game I knew that I was in for a treat when I heard the same emotional sounds repeated from the cat like character Vega. The awful sounds and voices allowed me to play better I must say. Every time I heard the screech of Vega’s voice, I knew that he was going to lunge for me from the distance. The voice overs still resemble the Japanese’s version so nothing new with the voices as they surely had me grabbing for the remote to turn it down a little bit. It’s annoying when a game doesn’t deliver any type of pleasing aspect in the audio section.

SVC Chaos shouldn’t be avoided by those who follow SNK or Capcom as it still is a solid game to collect. The online is the saving grace for this title as it’s the best part of the game that kept me from putting it on the rack with other dusty games that were never picked up again to play. If you are a true hardcore fan, I recommend you pick it up but with caution as it will fork out some moments of frustration wondering why you ever decided to buy this game.

Share this: Bookmark this!



 



6


5


7


6


7


6.6

While it doesn't really feel right on the Xbox with how the controls feel, the game still gives off a good presence that the Xbox is improving it's Japanese third party relations. SVC Chaos wasn't that bad but it's not SNK's best material when looking at their past fighters.


Discuss this in the forums!


No one has posted a comment yet. Be the first one by logging in if need be and submitting your comment to the right.

Be aware that we do not tolerate those who post "First" comments. If done enough times, you could be banned from posting comments.

You must be a registered member to post a comment. Register here.
Username:
Password:



Top Halo Evolved True Fantasy Evolved Contact Us Privacy Policy Xbox.com Design by Evolved Studio Dynamic PHP Programming by Bill Nelepovitz