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Project: Snowblind is a great FPS. Although it may be kind of short compared to most FPS it is definitely worth it. The gameplay and story are very good and the array of weapons, accessories, and special abilities to choose from are some fun guns and accessories such as sniper, shotgun, machine gun, etc. that really spice up and give you many options on how to kill your enemies. Looks and sounds great, the music is kinda hard to hear but really now, who needs to hear the music in battle.
Story
Project: Snowblind is based in the year 2065. The character you play is Lt. Nathan Frost who is a grunt for an International Army known better as The Liberty Coalition. As the story begins, you get to play as a normal human. Nothing special, then it goes to a cut scene of Frost trying to save a fellow soldier and is severely injured by a bomb. The only way they can save him is to perform an experimental surgery, which enhances all of his abilities in different ways. Now that the Coalition has there new weapon time to test!!!! Frost gets to run a couple of missions to get a feel for his new self, in doing so he runs into a scientist who has information on The Republics new weapon, an EMP bomb that could wipe out the electronics for a whole city, and the plans for what they intend to do with it. So in finding this useful information Frost and friends are off to stop the plan for total chaos!
Gameplay
The gameplay for Project: Snowblind was very well put together. I liked how depending on how close you are to the person who is talking depends on how loud and clear it is. Another nice thing is well if you play a lot of first person shooters you will normally have some sort of jump action, in Snowblind the jump action is actually really sad, which is kind of cool because you are normally able to jump like 20 ft into the air. In this it actually reminds you that your guy is still actually human and can only jump like if lucky a foot or two. Looking around in Snowblind is not a pain as in some first person shooters, its smooth and not as jerky, which helps with sniping. It is not really easy to run out of ammo, I never had a problem with that and as long as you check every part of the room your in as you go through the game health is not scarce either, so dieing is normally due to getting caught in the moment and biting off more then you can chew. They keep the game interesting by giving you more weapons throughout the game and also by giving you new bio-augmentations which are a blast all in themselves, like being able to slow time and even kinda going invincible for a few seconds. They don’t make it completely cheap though because if you overuse them you run out of your bio energy and cannot use any augmentations until you find more bio energy. Something I found more fun to do then really necessary was to pull a Gran Theft Auto hoping into a vehicle and running all the little people over, but there are no cool sounds...oh well. Then as you get further they put gun turrets on the top of the vehicles, this is when it gets hard to drive because you will be looking one way and want to go the other way, but your busy shooting something that was moving so it becomes overwhelming. Another fun thing to do is early on in the game they give you this wonderful tool called the Icepick which is used to hack into security systems, defense turrets, robots…and so on. The robots part is fun because you can just go blazing into a room laying waste to anything that may move and not caring whether or not you get shot. That is always fun. Something that is really cool is that the first augmentation you get which is night vision / infrared becomes helpful near the end so they don’t just become useless as you get new augmentations. One of the nice things is you cannot get lost on trying to find your objectives. If you press the back / select button it directs you to where you need to go.

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