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Full Auto may sound disappointing so far but there are a few polishes to cover up all those blemishes. The unwreck feature is handy and serves its purpose. Instead of restarting the race all over again after being totaled, the unwreck feature takes away some of the tediousness of Full Auto and furthers the gameplay a little. Of course you’ll need to build up the meter to use it, but the unwreck feature is a nifty attraction that should be played with all throughout the race.
The interactive levels help out with distracting players away from the repetitive gameplay. Everything can be destroyed that is set on the path before you. With the weapons provided, each time you run through the course, it will feel brand new and the destruction will look beautiful. If you do happen to put in a few hours though, everything will begin to blur together and it will all feel the same.
Full Auto isn’t the best looking 360 game to date but it manages to give a few glimpses of brilliance. Like already mentioned, the levels are fully destructible and so are the cars. Beyond that, the effects of smoke and cars being shredded by each other’s guns are a sight to see. There are the occasional framerate problems. Cross that out, there are tons of framerate problems but most occur when you want to watch the replay of your car being totaled. Once you come out of the replay (One-Touch Replay!) it will spike down and become a nuisance. The replay is easy to get into but a hassle to come out of. It would have been nice to save the replays so I wasn’t so frustrated with the framerates that it would be worthy to see. There are also little cut-scenes thrown into the game while you race. They often show big jumps that you just hit and aren’t anything that I felt was necessary to add in.
Eight players can enjoy themselves online as they race and blow each other up. The multiplayer is the main reason I’d recommend you pick this up or at least rent it for a weekend. The multiplayer action is the way to go if you want to get the most out of your copy of Full Auto. There are a few quick miscues online though. No server listing is a big one that just stumps me. Only thing available at this point is the ability to jump into quick and custom matches. I’d also want to see bots to be allowed online so I can actually play with up to eight players online rather then four players matches I have had recently. Not too many people are playing right now but hopefully that changes in the near future if the sales for Full Auto turn out to be good. One last thing about the online, there is no use of the unwreck feature.
Traffic, such as semis, will block your path.
In terms of gameplay, the game is on the slow side. It’s not as fast (or nearly fun) as Burnout. I haven’t felt this slow since THQ’s Juiced and that’s a big problem. With the other 360 racers, all of them featured a good sense of speed but Full Auto just doesn’t have that great sense of how fast you are really going. Maybe they felt it was better to slow it down so you can see all the destruction you lay out before you but I did become tired of looking at destruction and just wanted to finish the game to unlock everything. Add in the load times are 360 friendly (meaning not as fast as other 360 titles right now), you’ll soon be turned off by Full Auto after a couple sit downs with it.
If there was to be a sequel, I’d hope the developers would seriously put more time and thought into the story/career side of it. If there was a legit story and reason behind why you are blowing up vehicles, it would give meaning of why you are actually playing the game. Also I’ll be crossing my fingers for some sort of Twisted Metal battle arena to be added into the mix. If there was to be a battle arena, the racing could be thrown out of the handbook and just flat out destruction could be had upon the levels that would be fully destructible. Imagine Full Auto meets MechAssault; the whole town would be torn down by the mayhem you’d be letting loose with your weapons.
Full Auto does a few things right but in the end the result isn’t as pretty as the future looked back at E3. Full Auto could have been much more than the measly arcade shooter it is. It doesn’t have a soul like I thought it would have. Sure the graphics are decent, the destruction is fine but its nothing I haven’t seen before. They need to spruce up the online immediately to be user friendly to attract people to stick around and keep playing the game. The offline modes aren’t anything to brag about especially if you find it hard to get your friends play along with you. Rent it first, it may end up being your type of game but Full Auto just didn’t get it done for me especially with PGR3, RR6 and NFS:MW still sitting here waiting to be completed.
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7
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7
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6
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7
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7.2
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Full Auto could have been much better than the end result I am sitting here playing. It could have been much faster and appealing to the casual gamers. It could have had a storyline and better career mode for those with no online. The online could have used more depth to attract those Xbox Live players who compete every night. Most importantly though, it could have been the Xbox 360’s first great game of 2006 but it isn’t.
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