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The “destruction-on-demand” portion of The Outfit is thankfully great. It brings a real sense of real time strategy to the consoles. Consoles aren’t necessarily known for RTS’s and it’s a good fact that many that are translated to the consoles fail. Well, if there’s one thing that The Outfit does right, it successfully nails the strategy right on the spot. Think of this as ‘summoning’ found in RPGs and it’s quite simple. Press the Y button, go to the choice you want (turrets, armored cars, tanks, anti-artillery) you want and press the button accordingly to the one you want. Within ten seconds it will be dropped by airplane for your own use. You can use every weapon/vehicle you select and each of them differs by a little. The Crocodile tank has a flame thrower on it while the regular tanks down. Differences like that separate most of the vehicles you can use throughout your entire single player campaign. You’ll be spending FU (Field Units) points to buy the weapons/vehicles you want to use. Field Units are earned by destruction, capture spawn points, killing enemies and capturing objectives. The more Field Units you have, the better as you can spend more!
"...it’s refreshing to see a new perspective on war."
The multiplayer, you have the choice to be Nazi or American. Nazis have different vehicles for their own and have a wide variety for players. The difference between Nazis and American in multiplayer really comes down to which spawn point you want to start out at. Compared to the single-player, I prefer the multiplayer. The single-player is a linear designed campaign that draws close to boredom halfway through. There should have been better plot-devices to advance the story. At the start of each mission, you’ll see a video and if you are lucky, at the end of the mission you will see a CGI video. While playing the game, the story feels as if it is playing second fiddle to the destruction. The multiplayer luckily is at least three times better than the single player. Being able to jump online for warfare, being able to play co-op with a friend, or just some natural split-screen fun, The Outfit sure wants to please the fragging fanatics that love multiplayer.
You'll want to avoid water like this tank. It's deadly!
While playing multiplayer, the main goal is to capture objective points. The objective points all have relevance on how the game plays out too. There’s an armory, motorpool and radio tower that will assist you to your victory. When you capture the armory, higher class turrets will become available to use your selection of vehicles and weapons to radio in. The motorpool allows for tanks, jeeps and trucks to be radioed in if you want to gain firepower to run over everything in your path. The radio tower is for those air strikes and artillery strikes that you want to bombard a particular point of the map. The radio also serves you the ability to wiretap the opponent’s communications to hear what they are saying to break their plans up.
The online tracks stats such as deaths, team kills, player kills (only when you kill other players), how long you have lived, MIA squad mates and several other distinct stats that will show you how you faired in the match. The online lobby isn’t beautiful but Relic did a nice job with putting it together. The host can switch players to different teams, boot players, change game types, the rules and the map too. Players can check out other teams gamer cards and will have to ready up for the match to begin. After a match is completed, you have the choice to jump back into the lobby to play another match with the same gamers you played in the first match or leave back to the server list. The server list is located through the custom match option but if you don’t want to search for the best one, the quick match option is open for selection too. The quick match option sets for players to pick if they want to go head to head, teams of two or teams of three to play with.

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