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    XE Network: RSS Feed Forums Saturday | November 21, 2009


::PUBLISHER::
THQ

::DEVELOPER::
YUKE's Future Media Creators

::GENRE::
Sports

::RELEASE DATE::
11/09/08

::PLAYERS::
1-4

::LIVE::
Xbox Live play, Leaderboards, Downloadable Content

::COST::
59.99

::FEATURES::
720p/1080i/1080p, In-Game Dolby Digital

Good: Real Authentic Wrestling Game
Bad: Loading Screens, Mediocre Graphics


0 reviews
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Smackdown vs Raw 2009 Review
Professional wrestling - a world of bulging muscles, extreme pantomime and scantily clad, surgically ‘enhanced’ women. Based on these elements the whole thing sounds as though it’ll translate perfectly into a videogame.

by: Michael Ogunnubi
November 21, 2008

Road to Wrestlemania is the featured single player mode; seven unique WWE Superstars follow storylines written by actual WWE writers, on their quest for glory at Wrestlemania. There is even a Co-op storyline, featuring Rey Mysterio and Batista, a wrestling game first. Looking at the crowds signs that reference previous matches, the absolutely decadent camera work, as well as the disturbingly accurate light and smoke shows represent a level of authenticity never before seen in a WWE videogame. The announce teams also contribute to the atmosphere; making comments about each storyline, and referring to various events leading up to each match.

Graphically, the Superstars have received the obligatory upgrade in almost every area; most notably in the texture of skin and musculature. No longer will the player models stretch and their arms end up looking strangely contorted; the animation and smoothness overall is quite good, and realistic. Take a look at Ken Kennedy, when he is moving throughout the ring during his entrance. You can clearly see muscles flexing as he moves; even Chris Jericho’s pecs flex as he enters the ring.




In the ring, the referees are noticeably more physical and animated. I laughed out loud when the ref asked me if I wanted to tap out while Jon Cena had me in a submission hold, just another subtle touch to add to the overall feeling of immersion.

The main addition to the Create-a-Wrestler mode is the ability to create finishing moves. The process is very straightforward. There are ten slots for you to choose and select one of over 500 animations. You can manually adjust the speed of each segment of the move. Once complete, you can then name your finisher, or use one of the pre-selected names to assign. Custom finishers can be assigned to both created wrestlers, as well as any WWE Superstar.

Career mode allows you to use either a created wrestler or WWE Superstar. The goal is simple: go for the gold and try to win every belt in the WWE. During your journey, you will win attribute points to distribute to your wrestler, and build them up to become the next wrestling legend.

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The real draw of WWE Smackdown vs. Raw 2009 is that it keeps a nice balance between being insanely fun and addictive in single player, while offering a multitude of depth in multiplayer and creation modes. Someone will always complain that this game doesn’t have this, or that. Well, we didn’t have much when Wrestlemania 2000 came out, and yet it’s still respected as the greatest wrestling game of it’s time. I hope there’s room at the top, because WWE Smackdown vs. Raw 2009 is an instant classic - by paying homage to the Aki developed titles of yesteryear, while incorporating modern technology. WWE Smackdown vs. Raw 2009 is highly recommended and a must buy for any wrestling fan.


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