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    XE Network: RSS Feed Forums Tuesday | February 09, 2010


::PUBLISHER::
Ubisoft

::DEVELOPER::
Ubisoft

::GENRE::
Action/Adventure

::RELEASE DATE::
03/28/06

::PLAYERS::
1-16

::LIVE::
Xbox Live Play

::COST::
$59.99

::FEATURES::
480P/720P/1080i, In-Game Dolby Digital

Good: Only game on Xbox Live that allows for some dogfighting.
Bad: Split-Screen action isn't as appreciated as Xbox Live.


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Blazing Angels: Squadrons of WWII Review
Is Blazing Angels the next crack addict game like Crimson Skies or would it fall into oblivion like other flight games in the WW2 world?

by:
May 03, 2006

Blazing Angels Squadrons of WWII may be one of the longest titles for an Xbox 360 game at this current moment. It of course is based on the World War II era – as if you couldn’t tell from the title. Could this dog-fighting (terminology for planes fighting in air) game turn out to be any different than the other WWII flight games, such as Secret Weapons over Normandy or Heroes of the Pacific? I’m afraid not…

They put a lot of effort in creating authentic plane models from the 1940's.


Why do I feel Blazing Angels fell flat on its face in its attempt to be the best WWII flight shooter? Maybe it was because of my infatuation with Microsoft’s own Crimson Skies. That could have led to my disapproval of Blazing Angels. Maybe it was the demo; it was released prior to the game’s street date and could have influenced my stance on the game. Maybe it was the over saturation of WWII in video games. With so many games being based on WWII, I feel that it played a big part for my dissatisfaction. Or maybe it’s just because the game didn’t offer anything new or intriguing to pay $60 for. I think it’s a little everything that I just mentioned that weighs in on my opinion of Blazing Angels.

Blazing Angels, for the most part, delivers squad-based action in the fought in the skies. I say that because, you won’t find too many moments when you are flying solo. You’ll have a squadron watching over your back throughout the course of the game. The A.I. is given direct orders straight from you. You’ll be directing them on how you want them to coordinate in the battle. The directions are basic and simple: to protect, to heal, and to fight along side you. They even come with names too. There’s Tom, the guardian of the squadron. He’ll stay close to the main player to help out with enemies that are attacking. Tom is handy with diversions to get you out of a bind.

Press of the D-Pad away, the squadron is helpful in many ways.


The next member in the squadron is Joe; the medic of the group. How in the world does he fix the planes in mid-air? I guess it is still up for questioning. When Joe comes to the rescue, you’ll have to aid him along with the repairs. The face buttons will appear on the screen to press in a particular order to heal yourself fully. If you do so in the right fashion, no more worries about the fuel you are leaking, or the fire coming out of your engine. Joe is handy, though, his limitations come down just to healing.

The last member is Frank. Frank is the “Rambo-esque” member of the bunch if you had to place a label on him. He comes in, cleans up the enemies, and does so without too much hesitation. He’ll be able to take out the opponent’s best dog fighters, so he is a worthy ally to keep around. You can order him to engage all targets or select a particular one that you have targeted. Either way, he’s the best wingman you have on your side in the war.

There are eighteen missions altogether. A few missions will throw you right into the heat of great battles like, ‘the Battle of Britain’ or even ‘Pearl Harbor’. The missions are historic due to the fact all of them have taken place already and it’s your job to reenact them. The missions do become repetitive, even with Ubisoft’s attempts to diversify it. There will be a few bombing runs, protection missions, and other oddballs to mix it up. The majority of the missions though, tend to have you doing circles around the maps, dog-fighting enemy aces in the air.


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