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    XE Network: RSS Feed Forums Tuesday | February 09, 2010


::PUBLISHER::
EA

::DEVELOPER::
EA Sports

::GENRE::
Fighting

::RELEASE DATE::
06/25/09

::PLAYERS::
1-2

::LIVE::
Xbox Live play, Leaderboards, Downloadable Content, Co-op 1-2, Voice

::COST::
$59.99

::FEATURES::
720p/1080i/1080p, In-Game Dolby Digital, Xbox LIVE Vision

Good: Gorgeous graphics, Fighting is well done, Solid Online Mode.
Bad: THE GLITCHES, TPC might not be for everyone.


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Fight Night Round 4 Review
What night is it? Fight Night! So put up your dukes and get ready to throw down in this knock-out of a review.

by: Michael Ogunnubi
July 15, 2009

Since Fight Night 2004 originally came out back on the PS2 in 2004, this has been the biggest sports franchise game to me and my peers back in the day in class; almost like the next best thing since Madden NFL. When EA Chicago closed back in 2007, the question on everyone’s mind was just what exactly will happen to the Fight Night games. More importantly, when Round 4 was announced to be in development by EA Canada the question then rose about if it will be the same amazing game Fight Night Round 3 was. Thankfully, the folks at EA Canada know exactly how a boxing game should be done and Round 4 is another great entry into the Fight Night series.

Fight Night is the bar by which other boxing games are judged with the incredible visuals being the first obvious stand-out feature. Round 4 pushes the bar set by the already visually impressive Round 3 even more to where you feel as if you have to just stop and appreciate the art. The boxers look very realistic, particularly when their faces jiggle in slow motion after a devastating knockout punch. Faces swell realistically, cuts bleed convincingly (though splatter from particularly nasty gashes is notably absent), and the boxers move and react like their real-life counterparts. Collision detection is great too and this time around it was something the folks at EA Canada really spent a lot of time focusing on to make it as perfect as possible; some punches will collide in mid-swing and holes in the various varieties of guards can be exploited realistically. A phenomenal physics system weighs the damage dealt by punches based on how solid the hit is and precisely where it connects, rewarding precise punches and allowing agile boxers to avoid the brunt of even the heaviest of hits by leaning or sliding away. On the downside, boxers also fall much more realistically – fans of the series may be slightly disappointed to discover that knocking someone down into the ropes no longer allows for free (and wildly entertaining) punches on the spastic marionettes their opponents were once reduced to upon KO. It's a fair price to pay for the added realism, though – I can't really complain.



Obviously, the gameplay is the heart, soul, and shine of this game, and it doesn't disappoint. As I mentioned above, the physics system is spectacular. The statistics behind each fighter are fairly accurate, with the stats themselves taking into account everything from punch-power (both right and left) to hand speed, blocking effectiveness, head and body toughness, movement speed, leaning ability, “chin” (resistance to stunning headshots), “heart” (ability to get up from a knockdown), and resistance to cuts and swelling. Furthermore, there are plenty of fighting styles, with many possible combinations of offensive and defensive styles, modified by the focus of a boxer (power, speed, balance), his height, and the length of his arms (longer arms make for better straight punches, whereas shorter ones are better for hooks and uppercuts). In addition to moving around and throwing punches, players can duck, lean, block, and (if the timing's right) counter-punch for extra damage. If a successful counter is performed you see your opponent have this open area for just a second like slow motion and if you nail it a bright flash comes. It's very in-depth, going above and beyond the stuff of games and approaching true simulation. More importantly, it's fun. The AI is fantastic, but not unfair in its prowess, and the difficulty can be adjusted for developing players. Players can fight against a friend on a single console, jump online for ranked or unranked matches, or play the “Legacy” mode – taking on the role of either a created or an existing boxer and climbing up through the rankings to become a Champion, or maybe (by jumping up in weight-class) even the Greatest of All Time.


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