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    XE Network: RSS Feed Forums Tuesday | February 09, 2010


::PUBLISHER::
Microsoft Game Studios

::DEVELOPER::
Bungie Studios

::GENRE::
First-Person Shooter

::RELEASE DATE::
September 25, 2007

::PLAYERS::
1-16

::LIVE::
Xbox Live play, Leaderboards, Downloadable Content, Online Co-op

::COST::
$59.99

::FEATURES::
480/720P/1080i/1080P, In-Game Dolby Digital

Good: Multiplayer has even more replay value. New weapons and vehicles.
Bad: Storyline needs more depth to it.


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Halo 3 Review
Check out our review editor's review of Halo 3. Does it live up to hype? Does the Master Chief finish the fight in full glory?

by:
September 26, 2007

In the beginning, God created Earth. After the dust settled, Bungie rose up from the dirt and created Halo to every gamer’s delight. With Halo series now masterfully developed, Bungie went further to make Halo 2 to cause widespread worship and praise. Not wanting to keep the antsy gamers waiting, they have now outdone themselves and delivered Halo 3 amid all the hype.

If this rewriting of Genesis applies to you, then you are among the many hardcore Halo fanatics. Halo 3 is of course the game Xbox 360 fans have been itching to play since the launch in 2005. Well, today’s the day we are going to evaluate Bungie’s performance with Halo 3 and if it met its high expectations.

The Xbox Live experience is one of the wealthiest and plentiful experiences around.


Beginning the campaign, Bungie has put together an action packed sci-fi thriller. Never a dull moment, the campaign lasted about five hours on the normal setting with a co-op partner. Taking criticism in stride, Bungie has learned from their errors in the past with correcting the level detail and diversity. The levels now stand out from one another and exude beauty in the details. In total, there are nine levels to play through with about thirty minutes needed to be devoted to complete. On the legendary difficulty setting, players will need 7-10 hrs of their time depending on if they have a co-op partner to play with.

Improving on what was asked by the fans, Bungie has provided players with several replay options for the single player campaign. There are now two gameplay settings such as campaign scoring and finding skulls to gain special abilities. Campaign scoring is available through co-op and allows players to compete for kills and accomplishing tasks asked by the campaign. Also, to make the single player lasting, Bungie brings back the Heroic and Legendary for increased difficulty. The normal setting isn’t sufficing for hardcore Halo fans, so make sure to bump it up to Legendary to get the most out of the campaign.


Customization is at a high.


A few things stuck out that were a little lacking. First off, the actual storyline is short -- the Master Chief’s journey doesn’t feel as epic as it once did. Speaking about his journey, he has the Arbiter tagging along for the ride but he becomes more of a background character. Completing the campaign isn’t as satisfying as I once thought it would be. It’s an ambiguous ending that doesn’t dwell on providing information on the Master Chief, but more geared towards the after effects of the war on Earth, the humans and the Elites. The last thing about the campaign is that it heavily relies on vehicles, which wouldn’t have been a bad thing if the storyline was longer, but when pushed came to shove, I was often in the seat of a vehicles shooting down masses of Covenant.


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JasonXe
comments | 26 |
09/27/07
08:04:22
don't like the multiplayer and campaign is good. A 8-9 would haveˆñ
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