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    XE Network: RSS Feed Forums Friday | November 20, 2009


::PUBLISHER::
Electronic Arts

::DEVELOPER::
EA Sports

::GENRE::
Sports

::RELEASE DATE::
10/11/09

::PLAYERS::
1-10

::LIVE::
5v5 Online Co-op, Downloadable Content, LIVE DNA, Xbox Live play, Leaderboards

::COST::
$59.99

::FEATURES::
720P/1080i/1080P, In-Game Dolby Digital

Good: Great graphics, presentation and animations as always.
Bad: Still not where it should be in terms of gameplay and weird bugs/glitches and framerate problems.


0 reviews
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NBA LIVE 10 Review
NBA Live 10 is easily the best Live in the series. It delivers on very beautiful and fluid animations with some pretty amazing graphics to drool over. Unfortunately, it still comes a bit short from the basket.

by: Michael Ogunnubi
November 07, 2009

EA Sports developed NBA Live 10 with one purpose in mind - to deliver an authentic basketball experience, all season long. For the most part, you will be pleased to know that EA has definitely done a terrific job in doing so. Fans of the NBA Live series can expect the same great visuals that EA Sports Canada are always able to deliver; giving that clear distinction and advantage edge over the competition. From the in-game presentation and enhanced user control to the one of a kind Dynamic DNA and revolutionary Dynamic Season, NBA Live 10 is definitely on the right road to the greatness that the series used to be in the past. But choosing to play this game after 2K Sports’ NBA 2K10 made me really notice how lacking Live still is compared to the 2K series.

Moving right into the gameplay, nothing much has changed from last year’s game. It’s really unfortunate because I was really shocked to find how much of Live 10 gave such a strong memory of how Live 09 was. Every year it seems EA spends a lot more time on the presentation and graphics than they do the actual gameplay. The overall gameplay is good but there are still annoying things that will happen. For example, when you get too close to going out of bounds by the baseline, your player will tip-toe on the line and lose the ball every time; it really sucks. Also, if you drive the lane too far inside, you will also lose the ball. It’s definitely a very annoying aspect but it can be avoided if you’re good enough to get inside untouched.



Live can be played on any difficulty level; if you're casual, just leave it on rookie and you can be run and gun again, but if you're a fan of just NBA in general and want a realistic game, beef up that difficulty and prepare for a difficult but enjoyable experience (by default the difficulty is set to Pro). The computer A.I. is truly relentless and will give the most veteran fans of the series a monumental challenge for their season. NBA Live requires some pretty smart peeps at the helm to get a big win. Play calling, continuous subbing and moving the ball around is a requirement in NBA Live 10. I noticed fatigue plays a tremendous role this year and yes, guys get tired pretty fast if you leave it at the default level. You'll be taking your big name guys like Kobe and Howard out of the game quite frequently.

New to the gameplay this year are the new quick strike controls. To fans of 2K’s shoot stick control like me, NBA Live only allows you to shoot the ball with the face button. While having one shoot button does seem lame on paper; it's actually pretty amazing when you know how to utilize it. I had the most difficult time with passing and turnovers. Icon passing seems occasionally inconsistent - I'd have icon passing activated, would press a button and nothing would happen.

Defensively, Live 10 thrives with the amazing help defense when you play guys who continue to attack the paint and the basket. The collision physics used in the game however are somewhat atrocious; it’s near impossible to ever successfully steal the ball from players and block shots.

Free throw shots are still too easy as well. Even on higher difficulty levels, make sure you alter that in the sliders to make it more difficult or you'll be swishin’ shots with Shaq at the line consistently.

Introduced in last year’s game, Dynamic DNA makes a full return here. Nothing much has changed with this feature, in fact, nothing at all – which is not a bad thing since it performed pretty well in Live 09. Dynamic DNA evaluates Player DNA which breaks down how a player scores, the Team DNA that rates how the players on the floor play as a unit and Tendencies that refer to the percentage a player drives left, right or shoots from each spot on the floor. As awesome as this may sound, it really is not anything impressive. The fact that this is not a feature included with the game shows how important it really is; not at all. Dynamic DNA is a feature that players must download using a code that comes in every new purchase of NBA Live. If you buy it used or borrow it from a friend, you must buy the feature from Marketplace to use it; don’t even bother doing so.


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