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    XE Network: RSS Feed Forums Friday | November 20, 2009


::PUBLISHER::
Ubisoft Montreal

::DEVELOPER::
Ubisoft

::GENRE::
Fighting

::RELEASE DATE::
11/18/08

::PLAYERS::
1-4

::LIVE::
Xbox Live play, Leaderboards, Downloadable Content

::COST::
59.99

::FEATURES::
720p/1080i/1080p, In-Game Dolby Digital

Good: : Original Soundtrack stays true to the anime, Online battles.
Bad: Too many side quest ubisoft! CyberConnect2’s Ultimate Ninja Storm makes this game look embarrassing.


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Naruto The Broken Bond Review
Like a lot of Naruto games this one has its pros and its cons, but unfortunately, the cons outweigh the pros.

by: Michael Ogunnubi
January 01, 2009

To me, the cons outweigh the pros and don’t make the game worth the full $59.99 price. This actually disappoints me quite a bit. I was excited for this game because of everything that it promised: playing with Naruto or Sasuke, playing with a different mix of teams and playing through some memorable battles in the series. But, there are a lot of things in the game that annoyed me and just made it something that wasn’t very fun to watch or play. There are some good points with the game so let’s discuss the good first.

Unlike some of the other Naruto games that tackle the Sasuke Retrieval Arc, the 360 game actually gives attention to ALL of the characters who are involved with that arc so you’ll be able to play the battles with each individual character instead of having a random team up that sort of messes up the plot. The game stays true to the main plot pretty well, letting players play through parts that other games didn’t really touch (the Hokage funeral, for example, where you meet up with your teammates and go to the funeral together). Even the backgrounds stay true to the plot and as you play you can see the destroyed Leaf Village slowly being repaired. Also cool is that the background changes during the rebuilding process. There’s also a bit of creativity in the tutorials, the main one being right in the middle of the Hokage and Orochimaru battle, and optional tutorials for character combos taking place in Gai’s dojo. And fans will be happy to hear a lot of music from the actual anime in the game, and the original music that’s in the game flows well with the anime soundtrack.





There’s parts of the game where you play with Sasuke, which starts off with Itachi’s return where you actually get to play through Sasuke’s nightmare of the Uchiha massacre. Another fun moment was playing the Sasuke and Naruto hospital battle with Sasuke, so you actually get to beat up Naruto instead of having it be the other way around. The character roster for the 360 version is definitely creative, having characters like “Green Suit Naruto” who wears the Lee and Gai jumpsuit, “Anbu Itachi,” and some old favorites return like Zabuza and Haku despite their story arc not being in the game. The 360 also gets bonus points for the jutsus, which have players move the analog sticks to make the hand signs that lead to powerful attacks. The jutsus have a handful of reaction commands that players have to do to get them to work, such as the Rasengan (you have to keep it centered inside of the circle that appears over the opponents chest) or the Byakkugan (you have to hit the chakra points while the opponent tries to move out the way) and other well known attacks from the series. Later in the game “Rage Mode” is unlocked--an unfortunate name for the mode since I just got through playing MK vs. DC--where all of the characters completely let loose and get an extra, black energy bar and their power is increased. There’s even a few mini games that you can play to acquire items or play as part of your training (remember the Rasengan training with the water balloon? Hahaha, have fun with that!) The triple team system works extremely well and its fun running around and using each character’s ability to get through something in the game (Shikamaru’s shadows to get through small cracks, Neji’s Byakkugan to see hidden traps, ect.).


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