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    XE Network: RSS Feed Forums Friday | November 20, 2009


::PUBLISHER::
THQ

::DEVELOPER::
Yuke’s Yokohama

::GENRE::
Fighting

::RELEASE DATE::
10/02/09

::PLAYERS::
1-4

::LIVE::
Xbox Live play, Leaderboards, Downloadable Content

::COST::
$59.99

::FEATURES::
720P/1080i/, In-Game Dolby Digital

Good: As always, a great WWE expeience is delievered fans will love.
Bad: Graphics are getting really old and tired...seriously people.


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WWE Smackdown vs Raw 2010 Review
WWE Smackdown vs Raw 2010 is a lot better than you'd expect, but still missing something.

by: Michael Ogunnubi
October 30, 2009

Many moon ago, back in the good old days; all the younger kids had to play on for virtual grapplers were the likes of WWF Super Wrestlemania, or Wrestle War. Things have changed an awful lot since then. In 2000, the first game in the annual Smackdown series of games was released on the Playstation. Smackdown vs. Raw 2010 is the eleventh game in this series. Over the years, there have been a few good games and a few stinkers - so where does this one fit in?

Since the "2006" game, however, the franchise has been dwindling steadily downhill, with the game getting worse and worse and worse every year. A lot of people were unsatisfied, as well. This year's game's ‘gimmick’ seems to be all about the user-created content. "But isn't that weird?" you might ask, considering that the games have always had this. Well, I can tell you that while still not where it needs to be, especially for a 2010 game, WWE SmackDown vs. RAW 2010 is a step in the right direction and a slight improvement over last year's game enough so to be an improvement.

As far as storylines go, the Road to Wrestlemania is back. And it's pretty much the exact same thing. That may come off as a bit disappointing to some depending on if you liked last year's RaW storyline. It's more of the same thing. You take a specific WWE Superstar through a storyline, that leads up to Wrestlemania and them winning (or not winning) the top belt. There's not much to say here merely because there's not much, here.

Next, there's the Story Editor. Fans will be pleased to know that General Manager's Mode is back. Only this year, it's named the "Story Editor" and goes so much more deeper than what the GM Modes of past games offered. You can edit and create just about everything and anything you can think of using this new Story Editor version of GM Mode. Type in text, and watch your superstars say it on-screen (through words, not actual voices, even though that would’ve been so great). Customize the camera angles and the actions and do whatever you want, basically.



There are some limitations, some ignorable and some outright insane - the biggest one being how restricting they are with your Created Superstars. You can only use them a few times in any given story, and you can only use a few. This sadly means, no creating your own alternate WWE Universe with an entire roster of your own created WWE Talent. Yes, you will have to use Batista and John Cena and the real superstars because you're very much limited with Created Superstars in the Story Creator. This seems to be a huge flaw in a game that boasts the user-created content in it. But maybe there's some sort of technical reason why they're limited in the Story Creator. Yeah, this sucks big time and it's annoying as crazy, but if you can get past that major roadblock, you really can create your own WWE Universe (you'll just have to stick to using the real-life WWE Superstars).


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