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As a matter of fact, there's barely anything else. As far as WET goes, it doesn't introduce anything new or original, and the combat seems to be recycled from a dozen other third person shooters. That's not necessarily a bad thing, as WET still manages to be entertaining. I'll start by saying that this game isn't a revolutionary one, nor is it a particularly challenging one. Despite that, it still gives a pretty large amount of fun, which, when it comes down to it, is really what matters.
The graphics of WET are actually pretty good, and I would go so far as to say the graphics are one of the best parts of the game. The designers, however, clearly decided (rightly so) that the protagonist of the story, one ‘Rubi', deserved more attention than the other characters, and so paid her those dues. It seems as if Rubi's appearance and animations were done at the expense of basically everything else, as when you fight enemies, they all look exactly the same. There are virtually no loading or phasing issues in this game, which is quite nice, as the flow of the gameplay isn't broken by a hardware/graphical issue. Apart from Rubi, there are several other characters whom are introduced over the course of the game, and they have some pretty detailed exteriors as well. They flow well in-game as well as in cinematic cutscenes, which are pretty entertaining most of the time. When you, as the player, are going between levels, the game loads a certain cutscene – one of Rubi stuck in an elevator, viewed from the point of an old security camera – to cover up the fact that it is loading the next level. It's kind of entertaining at first, but after a while, you just get sick of it, especially when our protagonist pulls out her harmonica and starts playing. That, along with the identical henchmen, isn't particularly jarring, so this section of the game gets a pass.
The story isn't great, though it's worth mentioning here that the designers clearly made a sub-par story on purpose; everything about it is blatantly shown to be one of those B-movie plots. The game periodically even has ads in-game for refreshments and drive-in theaters, and the entire game itself is played to you as if it were being shown on an older film reel. To continue along those lines - when you die, the ‘film' burns, as if there was a mistake on the reel; when you die/fail a tutorial or challenge, the screen shifts to a ‘countdown', as seen in the older days of cinema. All these little elements combine to prove that the ‘directors' really weren't taking themselves seriously, which is kind of fun.

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