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Last night we saw the unveiling of the Xbox 360, and at the same time the final confirmation of the Xbox's successor's name. While most of the show was nothing but a few glances at the titles and a lot of talking from celebrities who know just as much about gaming as much as most gamers know about acting we did hear J Allard, the main man of the Xbox team talk about the Xbox 360 being a beast inside. While he said it was a beast, he really didn't elaborate from there. Fortunately, last night Microsoft also released a slew of new information on the Xbox 360 including most of the system's specs. Below we have the specs as we know so far for the Xbox 360.
Specifications for Xbox 360
CPU
Three symmetrical IBM cores running at 3.2GHz each; two
hardware threads per core; six hardware threads total
GPU (Graphics Card
500MHz custom ATI graphics processor; 10MB of embedded
DRAM and 48-way parallel floating-point dynamically
scheduled shader pipelines; unified shader architecture'
Memory
512MB of GDDR3 RAM memory; 700MHz of DDR; unified
memory architecture 1 teraflop of overall system floating-point performance
All games supported in high definition at 16:9, 720p and
1080i, anti-aliasing
Standard definition and high defi nition video output supported
Xbox Live
Instant, free, out-of-the-box access to Xbox Live:
• Marketplace on Xbox Live for downloadable content
• Gamer profile for digital identity
• Voice and video messages—even voice chat while
watching movies or listening to music
Other Perks
Ability to stream media from portable music devices, digital
cameras and Windows XP PCs
• Rip your music to the Xbox 360 Hard Drive and listen to
your custom playlists
• Built-in Windows Media Center Extender
Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW,
CD-DA, CD-ROM, CD-R, CD-RW, Windows Media Audio CD,
MP3 CD and JPEG photo CD

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